Tradition Book: Dreamspeakers Revised PDF - The Best Source for Mage: The Ascension Fans
Tradition Book: Dreamspeakers Revised - A Guide to the Shamanic Mages of Mage: The Ascension
If you are a fan of Mage: The Ascension, one of the classic role-playing games set in the World of Darkness, you might be interested in learning more about one of its most fascinating and diverse factions: the Dreamspeakers. These are mages who follow the shamanic path, communing with spirits, ancestors, and nature. They are also one of the oldest and most persecuted Traditions, facing threats from both the modern world and their own internal conflicts.
tradition book dreamspeakers revised pdf download
In this article, we will explore what Mage: The Ascension is, who the Dreamspeakers are, what Tradition Book: Dreamspeakers Revised is, and how you can download it as a PDF file. Whether you are a player or a storyteller, this article will help you enhance your experience and enjoyment of this amazing game.
What is Mage: The Ascension?
Mage: The Ascension is a role-playing game that was first published by White Wolf Publishing in 1993. It is part of the World of Darkness, a shared setting that also includes other games such as Vampire: The Masquerade, Werewolf: The Apocalypse, and Wraith: The Oblivion. In this dark and Gothic world, supernatural beings such as vampires, werewolves, ghosts, and mages exist in secret, hiding from humanity and fighting for their survival.
A brief introduction to the World of Darkness and the Awakened
The World of Darkness is a reflection of our own world, but with a twist. It is a world where evil, corruption, and despair are rampant, where ancient conspiracies manipulate society, where monsters lurk in the shadows, and where magic is real but hidden. It is also a world where some humans have Awakened, meaning that they have realized that reality is not fixed but malleable, and that they can shape it according to their will. These humans are called mages, and they are divided into different groups based on their beliefs, traditions, and paradigms.
The nine Traditions and their struggle against the Technocracy
The nine Traditions are the main factions of mages in Mage: The Ascension. They are:
The Akashic Brotherhood: mages who follow the Eastern philosophies and martial arts.
The Celestial Chorus: mages who believe in a universal One and practice various forms of faith magic.
The Cult of Ecstasy: mages who use altered states of consciousness and sensory stimulation to achieve enlightenment.
The Dreamspeakers: mages who follow the shamanic path and commune with spirits, ancestors, and nature.
The Euthanatos: mages who deal with death, fate, and karma, and act as agents of balance and justice.
The Order of Hermes: mages who adhere to the Western occult tradition and practice ceremonial magic.
The Sons of Ether: mages who use science fiction and retro-futuristic devices to bend reality.
The Verbena: mages who practice witchcraft, blood magic, and nature worship.
The Virtual Adepts: mages who use computers, cyberspace, and information technology to hack reality.
The nine Traditions are united by a common enemy: the Technocracy. The Technocracy is a powerful organization of mages who believe that reality should be controlled by science, reason, and order. They are responsible for creating the modern world as we know it, by imposing their paradigm on humanity and suppressing any alternative forms of magic. They use agents, operatives, and devices to hunt down and eliminate any threats to their agenda, including the Traditions.
The basic rules and concepts of Mage: The Ascension
Mage: The Ascension is a game that allows you to create and play your own mage character, choosing your Tradition, paradigm, focus, sphere, arete, quintessence, avatar, and more. You can also join a cabal, a group of mages who work together for a common goal. As a mage, you can use your willpower and imagination to manipulate reality, using various forms of magic such as spells, rituals, charms, talismans, etc. However, you also have to deal with the consequences of your actions, such as paradox, backlash, hubris, corruption, etc.
Mage: The Ascension is a game that requires creativity, flexibility, and cooperation. It is not a game of rules and numbers, but of stories and ideas. It is a game that challenges you to explore the nature of reality, the limits of your power, and the consequences of your choices. It is a game that invites you to create your own legend in the World of Darkness.
Who are the Dreamspeakers?
The Dreamspeakers are one of the nine Traditions of mages in Mage: The Ascension. They are the shamanic mages who have a close connection with the spirit world and the natural world. They are also one of the oldest and most diverse Traditions, with members from various cultures and backgrounds.
The history and origins of the Dreamspeakers
The Dreamspeakers trace their origins to the dawn of humanity, when the first shamans learned to communicate with spirits and ancestors through dreams, visions, and rituals. They were the mediators between the physical world and the spiritual world, the healers, teachers, and guides of their communities. They were also the defenders of their lands and traditions against invaders and oppressors.
However, as history progressed, the Dreamspeakers faced many challenges and hardships. They were persecuted by other mages who saw them as primitive or savage. They were marginalized by colonialism, imperialism, and globalization that destroyed their cultures and environments. They were betrayed by some of their own members who joined the Technocracy or other enemies. They were divided by internal conflicts over identity, ideology, and methodology.
Despite all these difficulties, the Dreamspeakers survived and adapted. They learned from other cultures and traditions. They formed alliances with other mages and supernatural beings. They fought for their rights and dignity. They reclaimed their heritage and legacy. They evolved their magic and worldview. They remained true to their spirit.
The beliefs and practices of the Dreamspeakers
The Dreamspeakers share some common beliefs and practices that define their Tradition. These include:
The belief that everything has a spirit or essence that can be contacted and influenced.
The belief that there is a balance or harmony between all things that must be respected and maintained.
The belief that dreams are a source of wisdom, inspiration, and communication with spirits.
The practice of shamanism or spirit magic that involves entering altered states of consciousness (such as trance or ecstasy) to travel to other realms (such as the Umbra or Dreamtime) or interact with spirits (such as ancestors or totems).
The practice of animism or nature magic that involves honoring and working with natural forces (such as elements or seasons), places (such as sacred sites or ley lines), or beings (such as animals or plants).
The factions and allies of the Dreamspeakers
The Dreamspeakers are not a monolithic or homogeneous Tradition. They are composed of various factions that have different origins, cultures, styles, and goals. Some of the main factions are:
The Ancestral Incarnae: mages who follow the African traditions of shamanism and ancestor worship.
The Bata'a: mages who practice the Afro-Caribbean religions of Santeria, Voodoo, and Candomble.
The Kopa Loei: mages who follow the Polynesian traditions of navigation, tattooing, and mana.
The Ngoma: mages who practice the healing arts of music, dance, and herbalism.
The Nunnehi: mages who are affiliated with the Native American changelings of the same name.
The Original Dreamspeakers: mages who follow the Native American traditions of shamanism and nature worship.
The Orphans of Proteus: mages who are connected to the sea and its creatures.
The Scions of Njord: mages who follow the Norse traditions of runes, seidr, and berserkers.
The Shinto: mages who practice the Japanese religion of kami worship and purification.
The Spirit-Talkers: mages who are independent or eclectic in their approach to shamanism.
The Dreamspeakers also have allies among other mages and supernatural beings. Some of their allies are:
The Celestial Chorus: mages who share their faith in a higher power and their respect for diversity.
The Cult of Ecstasy: mages who share their use of altered states of consciousness and their passion for life.
The Verbena: mages who share their connection to nature and their practice of blood magic.
The Garou: werewolves who share their bond with spirits and their fight against the Wyrm.
The Fera: other shapeshifters who share their affinity with animals and their role as guardians.
The Changelings: faeries who share their love of dreams and their sense of wonder.
What is Tradition Book: Dreamspeakers Revised?
Tradition Book: Dreamspeakers Revised is a sourcebook for Mage: The Ascension that was published by White Wolf Publishing in 2002. It is part of the revised edition of Mage: The Ascension that updated and improved the game system and setting. It is also one of the nine Tradition Books that focused on each of the nine Traditions of mages.
An overview of the book's contents and structure
Tradition Book: Dreamspeakers Revised is a 106-page book that contains:
An introduction that explains the purpose and scope of the book, as well as some terms and concepts used in it.
A prologue that presents a fictional story that illustrates the theme and mood of the book.
A chapter that describes the history and origins of the Dreamspeakers, from their ancient roots to their modern challenges.
A chapter that explores the beliefs and practices of the Dreamspeakers, including their worldview, paradigm, focus, sphere, rites, tools, etc.
A chapter that examines the factions and allies of the Dreamspeakers, including their internal divisions, external relations, common enemies, etc.
A chapter that provides information and advice for playing or storytelling Dreamspeakers characters, including templates, merits, flaws, backgrounds, etc.
An appendix that presents some sample characters, places, spirits, and items related to the Dreamspeakers.
Tradition Book: Dreamspeakers Revised is written in a first-person perspective, with various narrators representing different viewpoints and voices within the Tradition. It also includes many sidebars, quotes, anecdotes, illustrations, tables, charts, etc. to enrich the text and provide additional information.
The new and updated information in the revised edition
Tradition Book: Dreamspeakers Revised is not just a reprint or a rehash of the previous edition. It is a new and updated book that reflects the changes and developments that occurred in Mage: The Ascension since its original publication. Some of these changes and developments are:
The Ascension War: the conflict between the Traditions and the Technocracy that escalated and reached a climax in the Year of Revelations (2000), resulting in a stalemate and a truce.
The Avatar Storm: the cataclysmic event that occurred in the Year of Revelations (2000), causing massive damage and disruption to the Umbra and the spirit world, as well as affecting the mages and their avatars.
The Reconciliation: the movement that emerged among some mages after the Ascension War and the Avatar Storm, calling for peace, cooperation, and dialogue among the Traditions, the Technocracy, and other factions.
The Reawakening: the phenomenon that occurred after the Avatar Storm, causing a surge of new Awakenings and manifestations of magic around the world, especially among young people.
The Revision: the process that involved updating and improving the game system and setting of Mage: The Ascension, making it more consistent, coherent, and accessible.
Tradition Book: Dreamspeakers Revised incorporates all these changes and developments into its content, showing how they affected the Dreamspeakers and their situation. It also adds new and original information that was not present or explored in the previous edition, such as new factions, allies, enemies, characters, places, spirits, items, etc.
The benefits and drawbacks of the book for players and storytellers
Tradition Book: Dreamspeakers Revised is a book that has many benefits and drawbacks for players and storytellers who want to use it in their Mage: The Ascension games. Some of these benefits and drawbacks are:
The benefits:
It provides a comprehensive and detailed guide to the Dreamspeakers Tradition, covering all aspects of their history, culture, magic, etc.
It offers a rich and diverse perspective on shamanism and spirit magic, drawing from various sources and traditions around the world.
It presents a realistic and nuanced portrayal of the Dreamspeakers, showing their strengths and weaknesses, their achievements and failures, their hopes and fears.
It gives a lot of inspiration and ideas for creating or playing Dreamspeakers characters, as well as for designing or running Dreamspeakers stories.
It reflects the current state of Mage: The Ascension, incorporating the latest changes and developments in the game system and setting.
The drawbacks:
It may be too dense or complex for some readers, especially those who are not familiar with Mage: The Ascension or shamanism.
It may be too biased or subjective for some readers, especially those who have different opinions or preferences about the Dreamspeakers or shamanism.
It may be too outdated or irrelevant for some readers, especially those who prefer to use a different edition or version of Mage: The Ascension or shamanism.
It may be too limited or restrictive for some readers, especially those who want to explore other aspects or possibilities of Mage: The Ascension or shamanism.
It may be too expensive or hard to find for some readers, especially those who want to buy it as a physical book rather than a PDF file.
How to download Tradition Book: Dreamspeakers Revised PDF?
If you are interested in reading Tradition Book: Dreamspeakers Revised PDF, you might be wondering how you can download it as a PDF file. In this section, we will explain the legal and ethical issues of downloading PDF books, the best sources and websites for downloading PDF books, and the steps and tips for downloading Tradition Book: Dreamspeakers Revised PDF.
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